Game Design Work
Some of these do run on a Unity Web Player so if you are using Google Chrome it may not work.
Links & Descriptions to Past and Current Works (Newest Works on Top): Read Em & Reap is a story-based puzzle game where Death's scythe has been stolen and you must help a pissed off Death at the end of his rope find his scythe before the souls overflow and Death looses his cool. You will journey deep into the Underworld to help Death, reaper of all souls, find his scythe in a humorous romp. Currently we are a team of 6 that are working together on make a fun and enjoyable game for our senior capstone project. The game is still in the early stages as far as being complete, but we do have a playable demo on our website that can be downloaded and played.
Links & Descriptions to Past and Current Works (Newest Works on Top): Read Em & Reap is a story-based puzzle game where Death's scythe has been stolen and you must help a pissed off Death at the end of his rope find his scythe before the souls overflow and Death looses his cool. You will journey deep into the Underworld to help Death, reaper of all souls, find his scythe in a humorous romp. Currently we are a team of 6 that are working together on make a fun and enjoyable game for our senior capstone project. The game is still in the early stages as far as being complete, but we do have a playable demo on our website that can be downloaded and played.
This was a team project that brought together both advanced and basic scripting and game design elements. We designed a full game design document for the game and even did some of our own voice acting and music. We were able to make a playable demo of the game in the end that we were all happy with and we might one day pick the game back up to continue to work on it. You can click the title of the game to find and download a zip file with the game and its data inside of it. Just simply unzip the file and you can play the game we made.
This was a game that we ended up very proud of to say the least. We made this game in 48 hours for the 2015 Global Game Jam. The team was made up of six people those being: 3 designers/programmers, 2 game artists, and 1 sound artist. I was one of the designers and programmers on the team. The main additions that I made to the game was co-designing the original layouts of the levels, primary building of the levels within Unity, and co-programming/scripting of the workings of the game. We have put this game on the side for now, but some day we may come back together as a team and try to work on the game more and maybe try to sell it.
This is a HTML Web based game that I built for a class called Sim & Serious Games. This game covers some topics having to do with some poor conditions in zoos and how the player could help and there is information and links in the Credits Section in the Main menu of the game of how to get involved or where to go to start. The links might not all be up to date and if that is the case I will change them when I can.
This is a 2D version of the Lizard Lex game that I had first made. I built this version of the game for the final of my Advanced Game Engine Scripting class. I used basic sprites that I made myself and used basic sprite animations that I also made. I give credit of the background song to its original owner being the Pink Panther television series.
This is a game that I worked by myself for a couple of different classes and with each class I added some more to it. I haven't been able to return to work on this for some time so my scripting and level building skills have greatly increased since the last time that I worked on this game.